Main Menu
Books
Games
Down
Backgammon
Cards
Dice
A - Z
Specialist
GGG
 
 
 
  | Home   | Index   | Info   | This Week   | Poker   | News   | Email
Gambling Games
 
 

Draughts

One Jump AheadOne Jump Ahead
by Jonathan Schaeffer

The book requires no technical knowledge of computers or of draughts (and to an extent if one approaches it expecting technical insights in to either one will be disappointed).

Deep Blue was not the first computer to take on a world champion in a beloved game. In August 1994 the greatest checkers player who ever lived, a 67-year-old born-again math professor named Dr. Marion Tinsley, faced the toughest challenge of a long career: Chinook, a.k.a. The Beast, a program written by obsessed Canadian computer scientist Jonathan Schaeffer. Wisely downplaying the technical side of his odyssey to make a computer into a world champion, the author focuses instead on a personal quest that began when he figured that others were too far ahead of him in chess -- so why not take on checkers? His brainchild does so well that he can see, all too clearly, its almost tragic effect on the cloistered society of checkers -- and on his fellow human beings.

In practice it's such a good read as the story is well told and gathers momentum the nearer the author gets to the goal.
Jonathan Schaeffer is the man behind the new Poker playing bots and more can be read about this at the Editor's Page


Hardcover - 496 pages (Mar 1998)   £25.65    $32.97  


Backgammon

Improve Your Backgammon
by Paul Lamford

Improve Your Backgammon is the ideal book for those looking to advance from the basics and build a better understanding of the intricacies of backgammon. In this book, ex-British champion Paul Lamford follows on from his earlier book, Starting Out in Backgammon, to develop further the strategies needed to master this fascinating game. * Revolutionary layout allows readers to absorb the key ideas * Numerous test positions help players gauge their progress * Explains how strong backgammon players deal with typical problems
Visit the BACKGAMMON SECTION


Paperback - 128 pages (23 January, 2003)
expected price £10.39 Buy This Book  [U$10.47 Amazon.com]


Backgammon

501 Essential Backgammon Problems
by Bill Robertie

The problems are typical of positions that appear in everyday backgammon and not unusual or tricky positions that an expert may get wrong. The difficulty of the problems range from very easy to hard with the majority in the intermediate/advanced level. It's target audience is everybody from beginner to expert level. The only group that maybe wouldn't find many parts of this book valuable would be world class players, but even they would add this to their collection. A must for a potential world class player and monster value at the price.
Visit the BACKGAMMON SECTION


Paperback - 360 pages (November 1999)  expected price £11.96 Buy This Book

 
Backgammon
Backgammon for Serious Players
by Bill Robertie

The five sample games give some good insight on tactics to be used in modern backgammon. The author explains why moves are better than others, gives alternative plays and the general principles behind them. Some interesting comments are made on how to play the cube in the situation deriving from the sample games. Getting good at backgammon requires to study as many matches as possible and this book will give some material to start with. It is recommended to read the book several times as it brings a new understand each time. Some occasional mistakes in the diagrams and notations might make the reading a bit difficult for the beginner at times if he's not able to spot them!
Visit the BACKGAMMON SECTION


Paperback - 256 pages ( 1 December, 1997)  expected price £10.17 Buy This Book
 
Cards
Cribbage: How to Play and Win
by Reiner Knizia

This guide to Cribbage first introduces the game to those who have never played, then explains its intricacies to more experienced players and gives advice for improving the chances of winning. The book describes the six-card and five-card games in detail and shows numerous card combinations.  See Cibbage Section


Paperback - 111 pages ( 5 October, 2000)  expected price £7.99   Buy This Book
 
Tricks
Card Manipulations
by Jean Hugard
This is an excellent collection of card sleights and a few tricks. My only complaint is that some of its methods require every ounce of your attention to comprehend them. Not completely clear in some areas but other than that it is excellent!

Paperback - (15 April, 1974)  expected price £6.68   Buy This Book
 
Tricks
Great Card Tricks
by Reiner Knizia
Most of the card tricks shown in this book require no sleight of hand, so it should be suitable for beginners. For more advanced players, six sleights and their numerous variations are explained. The book shows how to control a card, how to make false cuts and how to force a card. It also shows the drop sleight and the double lift, and how to baffle an audience by apparently reading their minds, identifying a chosen card, turning one card into another, moving cards around, and finding all the aces.

Paperback - 128 pages (30 March, 1996)  expected price £3.99   Buy This Book
 
Tricks
The Expert at the Card Table
S.W. Erdnase
This is the famous first book on card magic. It makes no excuses for being originally written as a way to cheat at cards for money. A few of the sleights have been updated since, you wouldn't want to deal from bottom as described within, and you wouldn't want to deal seconds as described here either, but the rest is pure magic. This only deals with 'PURE' card manipulation, no dodgy decks for erdnase. If you are prepared to put in the practise, and you want to be more impressive than David Blane, buy this book, if you want quick easy magic, but only being able to do one trick, buy a svengali deck. by the way, S.W. Erdnase is actually E.S. Andrews backwards. A professional gambler and cardsharp of the early 1900's.

Paperback - 130 pages (23 November, 1995)  expected price £5.69    Buy This Book
 


Dice
Dice Games Properly Explained
by Frank & Simon Buttler
Everyone plays and enjoys dice games - dice have been used for longer than playing cards as a source of amusement. This book goes a long way to explaining why: the sheer diversity of ways that dice can be used to play games is reflected here. Reiner Knizia has assembled some eighty dice games, together with an equal number of variations and game variants, to produce a singularly entertaining book. The games range from historical favourites, through popular pub and parlour games, betting (casino) games and even some original designs by the author himself.

Paperback - 224 pages ( 2 November, 1999)  expected price £3.99    Buy This Book

 
Home | Index | Information | Links | Diary | Glossary | This Week | Columns | News | Email
Lotteries | Casino Gambling | Games | Betting | Film Review | Book Review | Spread Bet | Advice
 

This document maintained by GGGwebmaster.
Material Copyright © 2000 - 2011 TheGoodGamblingGuide.com

 
 
Trade with Spreadex